Jump to content

    Counter-Strike Global Offensive - Release Notes for 7/01/2021

    BamBam
    By BamBam,

    [ GAMEPLAY ]
    – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
    – Fixed bots not navigating properly in Warmup arenas.

    [VIEW MODELS]
    – Reduced size of SWAT sleeves matching all existing models.

    [ MISC ]
    – Fixed a crash in Windows dedicated server when “version” command is issued.
    – Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
    – Adjusted Retakes clip areas in Mirage and Train

    [ PERFECT WORLD ]
    – Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

    [ MAPS ]
    Ancient
    – Further optimizations
    – Fixed some clipping bugs

    Cache
    -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
    -Fixed Cargo containers not having their proper colors.
    -Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

    Engage
    – Removed several boost spots
    – Added stairs in the garage for better rotation flow
    – Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
    – Removed “office” area on mid
    – Added ladder on A upper CT side
    – Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
    – Lowered A upper and bridge to make entire bombsite more readable
    – Removed several awkward angles on A-site
    – Removed excessive areas on A-site
    – Removed clutter on A-site
    – Better FPS around the whole map

    Guard
    – Widened inner part of connector
    – Reduced size of restaurant corner
    – Adjusted tarp positions on truck to eliminate some angles
    – Lowered half-wall at stairs
    – Adjusted timings by pushing CT spawns back a bit
    – Shifted crates next to tower further towards pit
    – Enhanced visibility for various long range angles
    – Removed electric box next to bikes
    – Reduced amount of breakable glass at shop
    – Blocked angle from CT boost to pit
    – Increased size of ladder hole
    – Added location names
    – Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
    – Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
    – Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
    – Fixed various bomb stuck spots (Thanks Joaokaka1998)
    – Fixed player stuck spot on street (Kerluck)
    – Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
    – Minor visual adjustments and enhancements


    Counter-Strike Global Offensive - Release Notes for 17/12/2020

    BamBam
    By BamBam,

    [ OPERATION BROKEN FANG ]
    – Adjusted first person arm models for Operation Broken Fang agents.
    – Adjusted end of match animations for Operation Broken Fang master agents.
    – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
    – Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
    – Fixed kill distance in missions UI to be correctly rounded for display.

    [ MISC ]
    – Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT.
    – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
    – Game settings now have a search box to quickly find and jump to any setting or key binding.
    – Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
    – Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo

    [ MAPS ]
    Guard
    – Repacked radar

    Elysion
    – Fixed a pixelwalk outside on the glass.
    – Fixed a pixelwalk on the Elysion sign on A site
    – Fixed a pixelwalk on the umbrellas outside.
    – Fixed the pixelwalks on the doorframes
    – Players were able to jump on top of the A sign on A site
    – Player were able to jump on top of the small palm plant
    – Players were able to 2 man boost outside and see into the site from an unfair position
    – Players were able to run boost on the windows railing on A site
    – The ladder outside has been removed
    – Reduced the foilage outside, players were able to hide
    – Waterfalls have been deleted from the white walls. Caused the smoke to become see through.

    Apollo
    – Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
    – Reduced CT spawn Cover to make it easier to clear
    – Improved model shuttle collsions to make walking over nicer
    – Reduced non-designed headpeaks across map (Thanks CF-166)
    – Fixed car fade in CT spawn (Thanks Sylikoira)
    – Fixed a few boost exploits
    – Updated to radar to a more simple single layer one
    – Reduced foliage over key angle (Near moonroom/CT spawn)
    – Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)

    Anubis
    – Widened A main entrance
    – Simplified A connector area
    – Got rid of the deep corner below the windows on A
    – Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
    – Some other minor things 3kliksphillip will probably find out


    Counter-Strike Global Offensive - Release Notes for 9/12/2020

    BamBam
    By BamBam,

    [ MISC ]
    – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
    – Lowered volume of background scenery when Ancient is selected.
    – Lowered volume of female death sounds.
    – Resampled older sounds for HRTF.

    [ MAPS ]

    MIRAGE
    – Fixed clipbrushes for Retakes.

    ANCIENT
    – Reduced soundscape volume.
    – Tweaked ambient light levels in some locations.
    – Added additional lights to dark corners.
    – Removed metal pillars by backdoor entrance to B site.
    – Scaffolding by B site can now be shot through.
    – Blocked visibility between boxes on A site.
    – Tweaked blending for better player reads in some locations.
    – Redid visual language of ledges around mid, more obvious what is/isnt pathable.
    – Marked additional props for low end CPU/GPU culling.
    – Mossy walls no longer surface type ‘grass’.
    – Fixed invisible pottery.
    – Removed some visual clutter around backdoor to B.
    – General optimizations.
    – Feneral clipping fixes.
    – Added de_ancient_zoo VMF to SDK for community map makers.

    FROSTBITE
    [General]
    – Improved performance.
    – Improved loot spawns.
    – Changed certain doors to improve gameplay flow.
    – Fixed reported cases of physics objects falling through displacements.
    – Fixed rare cases of weapon drops getting stuck in the border clipping.

    [Beta]
    – Reworked the bar building for improved gameplay.

    [Radio]
    – Fixed rare cases of drone deliveries falling through the ground.

    [Tourist]
    – Clipped fence around the electrical building to allow for easier jumps onto roof.

    [Ski Slopes]
    – Made it easier to grab onto the ladders on the ski lift posts.

    [Cove]
    – Fixed floating counter on security gate.

    [Village]
    – Reworked the village buildings for improved gameplay.

    [ MISC ]
    – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
    – Lowered volume of background scenery when Ancient is selected.
    – Lowered volume of female death sounds.
    – Resampled older sounds for HRTF.

    [ MAPS ]

    MIRAGE
    – Fixed clipbrushes for Retakes.

    ANCIENT
    – Reduced soundscape volume.
    – Tweaked ambient light levels in some locations.
    – Added additional lights to dark corners.
    – Removed metal pillars by backdoor entrance to B site.
    – Scaffolding by B site can now be shot through.
    – Blocked visibility between boxes on A site.
    – Tweaked blending for better player reads in some locations.
    – Redid visual language of ledges around mid, more obvious what is/isnt pathable.
    – Marked additional props for low end CPU/GPU culling.
    – Mossy walls no longer surface type ‘grass’.
    – Fixed invisible pottery.
    – Removed some visual clutter around backdoor to B.
    – General optimizations.
    – Feneral clipping fixes.
    – Added de_ancient_zoo VMF to SDK for community map makers.

    FROSTBITE
    [General]
    – Improved performance.
    – Improved loot spawns.
    – Changed certain doors to improve gameplay flow.
    – Fixed reported cases of physics objects falling through displacements.
    – Fixed rare cases of weapon drops getting stuck in the border clipping.

    [Beta]
    – Reworked the bar building for improved gameplay.

    [Radio]
    – Fixed rare cases of drone deliveries falling through the ground.

    [Tourist]
    – Clipped fence around the electrical building to allow for easier jumps onto roof.

    [Ski Slopes]
    – Made it easier to grab onto the ladders on the ski lift posts.

    [Cove]
    – Fixed floating counter on security gate.

    [Village]
    – Reworked the village buildings for improved gameplay.

    [Misc]
    – Fixed various stuck spots.
    – Fixed various spots where loot would get stuck.
    – Avalanche sound is now quieter and plays only after the first wave.


    – Fixed various stuck spots.
    – Fixed various spots where loot would get stuck.
    – Avalanche sound is now quieter and plays only after the first wave.


×
×
  • Create New...